One of the nice things about video game music over film music is that a movie score must be servile to the pace of the director, whereas the music in a video game seeks to enhance a single state: a state the player may very well wish to continue indefinitely.
This piece, Omens, from the EVE Online soundtrack by Jon Hallur, is not so different from the many dozens of other ambient, drone-like “vastness of space” tracks that exist. But I upload it today so that I can point out that in EVE there is no meanwhile back on Earth or a sudden cut to a close-up of an actor. The player is out there mining or trading or chasing pirates for as long as he or she wants. Space is big and it stays that way.
- taelus reblogged this from mrwasteland and added:
- gravityboots likes this
- mrwasteland posted this